I believe I should be pardoning myself for posting at such a late hour on this thirteenth day of July, but I have wasted too much time to have a real excuse. Tomorrow I will get up at a decent time (8:00am at the latest) and get to catching up on my ACT studies and a bit of practice on my instrument. I must not become a hypocrite by encouraging my fellow band members to practice, yet not doing the same myself. Soon I hope to have a cycle obtained that I may live by religiously without having to think about what I should be doing. So I shall make that my goal for tomorrow: Get up early, catch up on ACT over coffee, then practice until I have my music (what I currently have) memorized proficiently. Then, and only then shall I continue where I left off in the creation of my world.
Now to the topic of interest: Aridrian, the world of life. Over the course of today, I committed time to constructing the map in which The Woven Toll of Reveries takes place. This bears particular emphasis upon the vast forest of Vindre Stiph. As I started drawing the trees to represent the forest itself I began thinking, "what if I were to name each and every tree? Would that bear any significance whatsoever?" I made a decision instead to label different sections of the forest based on what life dwells there and the type and activity among the trees within its bounds. This, of course, is making the map take a little more time and thought process to create.
Then there is the western bounds of Mithrevia Liel, which is separated from the forest by a wall scarcely opened. A wall that was designed by mortal humans Mithrevia to draw a "barrier in time" or Cardibar ele Tith. It forms a boundary between the modern world that we know in this current age and the ancient world of valiant races, primitive combat, and the dormant energies within life known as Magek .
Sadly, this is all I have to reveal for today, but I promise (deeply hope) to have more material tomorrow. Till the coming of another day, we shall wait and see.
Sunday, July 13, 2008
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